In a continuation of what I posted yesterday I thought I would go ahead and finish off the modules I have for Cyborg Commando. As I stated yesterday I know very little about these. In fact these may some of the items I know the least about in all the items I own. The intent though is to post all the scans I have so I need to get these done. Since they are packed away I will never know more than I do right now in the foreseeable future. That being said I present the information I stole from the Amazon site.
""Attention all units! A huge Xenoborg strike force is in space above your area. All resistance forces must evacuate immediately. CC operatives must stop this force from landing!" In this adventure, the characters are assigned to contact Major MacDonald, leader of a group of resistance fighters in southern Indiana, and secure his cooperation with the CCF. They must also deliver a new microwave device for cleaning up Xenoborg remains. But once they arrive, the situation heats up - the Xenoborgs have brought in reinforcements! With the help of a human traitor, they have captured several civilians, and plan to execute them on the six o'clock new unless the resistance fighters surrender. Once the execution has been stopped, the characters must locate the Xenoborg camp where the remaining hostages are being held. And there they find an even bigger threat - an Aerial Teleborg and its Xenoborg Captain! This booklet includes six ready-to-play characters (with both Basic and Advanced stats), maps of post invasion Indiana and Illinois, and a detail map of a Xenoborg camp. This is the second adventure for Cyborg Commando Game by Gary Gygax, Frank Mentzer, and Kim Mohan. You will need the game to use this accessory. This hard-science game is set fifty years in the future. In the year 2035, alien invaders conquer the Earth in a matter of days. Man's only hope is the Cyborg Commando Force - a cadre of super-soldiers who are part man and part machine. Pick up a copy today and join the Cyborg Commando Force!"
Luckily there is only one more after today's!
Spell:
Dream Walk
Level: Fifth
Range: None
Duration:1 Turn + 1 Round/Level
Ares of Effect: Caster
Components: V,S
Casting Time: 2 Rounds
Saving Throw: None
By use of this spell the magic user enters into a dream link trance. When in this state they will be able to interact with the world but it will be the world as it exists in the dream state. While in this trance they are able to leave there body for the purpose of exploration of the surrounding area. This will be the world as it was when they entered the trance so it is possible that when they awake it may be different and creatures or people may have moved location.
They are also capable of traveling to a specific location in order to retrieve something or perform a similar task. The distance they can travel is limitless but it must be a location they have been to in the past. While there they can do research or explore. They can also retrieve personal items that they own. This would allow them, for example, to return to their base of operations and retrieve a magic item or spell components. To bring they item back they must be physically holding it in their hands when the spell expires or they opt to exit the trance.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the Forward Section: So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at...
-
From the back cover: Open locks; hide in shadows; move silently; find traps. If you thought that was all a thief was good for, think agai...
-
From the web: HârnWorld is a realistic medieval environment for fantasy gaming. Using any rule system, you can now create and plan your own...
-
From the back cover: Clerics have long been players' favorites, but now there are new priest characters for your gaming enjoyment! Wi...
-
From the web: Instant rub-down picture transfers with classic AD&D monsters! Series 1600 Sheets 1-4
-
From the web: 4th Dimension is a very spacey-looking game with a small circular board divided into sectors each track of wh...
-
From the web: THRESHOLD! The northernmost town in the Duchy - and your last stop before your adventures begin. Threshold, t...
-
From the web: A historical/horror RPG set in Salem, Massachusetts in 1692. Player characters are either witches with actual magic, or lawfu...
-
From the back of the book: Look out adventurers, they're here! This handbook describes in detail over 20 humanoid races that can be ...
-
From the web: Test of Arms is part of GDW's First Battle series. It covers post-WWII tactical engagements, with scenar...
No comments:
Post a Comment