Goodman Games has a history of putting out some solid adventures. The Dungeon Crawl Classics helped, at least in their advertising, bring back the classic dungeon crawl for the gamer. Most of their modules I have read are well written but perhaps one of my favorite items they have released is the Dungeon Geomorphs.
The product was released in 2004 and unlike a traditional module it can get used again and again with the same group. The book is 32 pages long and it features over one hundred and twenty map tiles. These tiles have consistent places on the map tiles where they can be connected so you do not run into the occasional dead end (though those are not always bad).
The tiles come in different categories and are arranged by them. The different categories included in the tiles sets are listed below. In addition to these there are also blanks that you can use create you own tiles.
Caves
Castles
Ruins
Hallways/Corridors
Lairs
The Underdeep
Mazes
Dungeons
Temples
I like to think of myself as being fairly creative but drawing maps is something I seem to struggle with. I was a fan of the original TSR Geomorphs back in the day and keep a set of originals that I can make copies of as needed and cut them up as the old ones get ratty. I know that there are many online map makers but by using these I still feel I have at least a finger if not a whole hand in the layout process.
Spell:
Forgetful Sleep
Level: Third
Range: 3" + 1"/level
Duration: 5 Rounds/Level
Ares of Effect: 3" Circle
Components: V,S,M
Casting Time: 1 Segment
Saving Throw: None
This spell in most ways mirrors the first level sleep spell but with increased and altered effects. This spell combines the effect of the sleep spell with the second level Forget spell.
When this spell is cast the magic user causes creatures in the area of effect to fall into a light slumber. The length of time spent sleeping will be the same as that of the first level spell. The spell will affect all creatures in the area of effect regardless of level. In addition the victims will have no memory of any encounter they may have had with the party.
The sleep the victims are in will continue for the duration unless they are touched by any non affected creature in even the slightest way. Any contact will immediately waken not just the individual touched by all in the area of effect. The DM should be mindful that the intent of the spell is a safeguard to mask the passage of the party and not allow the spell to be renamed to Massacre.
The material component of this spell is the same as that of the first level sleep spell.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Wednesday, August 17, 2011
DCC #9 Dungeon Geomorphs, Forgetful Sleep
Labels:
Accessory,
Geomorphs,
Goodman Games,
Mapping,
Spell
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