Hidden Invasion is another in the long line of games I own but have never played and have barely looked at. I was shocked to see that I apparently have two copies of this game as I was scanning through inventory to find something to write about. It is a game of secret alien invasions and occupations of planet earth.
It was released by Nightshift Games in 1995 and is listed as being one hundred and sixty pages long. Based on information from rpggeek.com it is listed with Cinematic Adventures, FUDGE and Theatrix under RPG Item Version. It includes conversion information to let it work with those systems in addition to being its own self contained system.
There is little doubt in my mind that the game had some inspiration for it taken from the X-Files. The information on the back of the book reads like it was taken from the episode lists of the X-Files. The only problem with that is I liked the weird episodes more often than than I liked the conspiracy ones. And yet somehow I have two copies of it. Below is information from the back of the book and some blurbs on Noble Knight.
* Mysterious lights appearing in the sky
* Strange sightings from remote parts of the world
* Men in Black harassing innocent people about what they have seen
* People abducted from their homes in the dead of night, by beings beyond description
* And there is nothing you can do about it
* Or is there?
Based on actual reports, Hidden Invasion is your best weapon against the alien beings that threaten our world." Are they here to help? Are they using us as Guinea Pigs for twisted genetic experiments? Are all the Aliens working together?
Included is information on the alien races active on this planet, as well as their technology, underground bases, secret networks under the earth, and more. Also included is information on the human co-conspirators, working with the aliens to turn the people into cattle. You will not believe who the aliens control!
Hidden Invasion uses the innovative Cinematic Adventure System created for ease of play and versatility. Also included are complete conversion rules for using Hidden Invasion with Theatrix by Backstage Press and FUDGE by Grey Ghost Games, as well as many other popular role-playing systems.
Noble Knight:
They're here...and you've already lost. Greys have taken control of our government. Reptilians use our population as test subjects. And ancient conspiracies among humanity are helping them. You, and a few like you, know what is happening. Only you can do anything to stop it...
The first revelation of the conspiracy! Hidden Invasion uses the innovative Cinematic Adventure system to simulate exciting action and suspense without bogging down in useless rules. Includes stats for all major alien races and 2 sample adventures plus more! The most extensively researched alien-conspiracy game ever published.
Spell:
Reclaim
Level: Second
Range: 3"
Duration: Permanent
Ares of Effect: One Cubic Foot/Level
Components: V,S
Casting Time: One Round/Component
Saving Throw: None
When this spell is cast the magic user is able to withdraw the base components of an item and reclaim them as pure components. This would allow them for example to extract copper and most likely tin from a chunk of bronze. A block of mud could be extracted out into water and earth.
The spell will require that the caster have some sort of container for the reclaimed components otherwise they will simply appear on the ground next to the caster. The magic user will need to spend one round be base element that they wish to extract and can stop the process at any point in time.
This spell may open itself up to some creative uses and the DM may want to be selective on how the spell could be made to work. It is intended to work on items that an amalgamation of multiple elements. Using it to extract poison from a victim will not work but removing one of the base metals in an alloy will work.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the web: The players characters are called upon to rescue the fair Princess Irzeena who has been kidnapped by the wizard Keridav. Her...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the web: Wizards consists of six adventure scenarios intended for mid-level player characters , each one focusing on a powerful wiz...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the back of the book: As if the Mutazoids 2nd Edition background were not thrilling enough, the Mutazoids City Source Book adds a new d...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
No comments:
Post a Comment