Critter Commandos is a game I must have picked up under the assumption that it either worked with Toon or that I would somehow adapt it for use with Toon. It has never been used after I picked it up. It is also possible that it was included in some bulk purchase and I have forgotten where it came from.
I have never played it myself but it had received some fair reviews on the sites like rpg.net. I have never been much into war games so I really am surprised I have this. Still it never hurts to have another gaming book now does it. I am going to post what appeared on rpg.net. I suspect it is from the back of the book, which I can't get to as it is packed away, so I don't think I am plagiarizing.
Critter Commandos is a simulation game of squad level (and larger) combat situations that occur in a universe with different physical laws than our own. All of the combatants are modeled after Saturday morning cartoon characters, and that the damage caused by the weapons isn't really real! In the campaign game, the "killed" soldiers mysteriously reappear the next day, safe and sound!
This game is intended to be a fast and fun introduction to the world of miniatures gaming, while also having elements of some of the role playing games so popular these days. Each soldier has an "INDEX" that relates the individuals abilities, as well as a list of the various items of equipment that the particular soldier is carrying at the time.
The combat is quick placed and simple to learn. It utilizes a single roll on a ten sided die to resolve any combat. The emphasis is on fun and playability, not massive tomes of over complicated, supposedly "realistic" systems that bog down in excessive detail. We hope we have achieved our goals and that you enjoy the game!
Spell:
Mystical Weapon
Level: Fifth
Range: Touch
Duration: 6 Turns + 6 Turns/Level
Ares of Effect: One Weapon
Components: V,S
Casting Time: 5 Segments
Saving Throw: None
By means of this spell the magic user is able to transform a normal weapon into a magical weapon. The weapon enchanted may be of any quality and once enchanted will become as sturdy as the finest weapons one could buy.
The weapon will gain a plus to hit and damage. The number of the bonus will begin at +1 and increase by one for every two levels of experience the caster has above ninth up to a maximum of +5. The weapon will count as magical for creatures that can only be hit by magical weapons.
In addition to the enhanced combat nature the caster may also add some other benefits to the weapon. The caster can specify that the sword will begin to glow when a specific creature type is with 12" of the blade. Another option is that the blade will glow as if it had been enchanted with a light spell, with the duration as if it had been cast by the magic user. This ability can only be used once. The final and most dramatic is that the weapon can be made to have sparks run across its form when used in combat and will be heard to emit a sound like laughter when striking an opponent.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
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