Tuesday, January 10, 2012
Mad Monkey vs The Dragon Claw, Know Wealth
As I said before I have not had a chance to play or run too much in the Oriental Adventure line. I have not had a chance to run any of the retail modules at all and would really like to some day if given the chance. From what I can tell they are all well done modules and all have received better than average reviews.
I do not want to give too much of the module away but this is most definitely one that I would enjoy running as a DM. I would also most likely enjoy it as a player. I have used similar plot tools in adventures I have designed. I am not saying that this is any way unique though. Just that sometimes things are not what they seem.
The module is one that can be played at the beginning as a very light hearted adventure that end up growing into much more than it started as. Depending on the play style of the group and the DM this module should be good for two to four sessions. If there is no side treks and the sessions go smooth two would not be a problem. I think the module could actually be expanded and turned into a pseudo campaign that could go for even more than four.
If you want to run something in the OA line this would be a good module to use. If you can find a link to the free version the price is most definitely right.
From the back of the book:
Kara-Tur The Eastern Realms
The followers of the many gods of Kara-Tur have always fought, to prove the superiority of their martial discipline and the greater wisdom of their deities. The strict hierarchy of the gods is now threatened by the sudden prominence of the followers of the Dragon Claw, a new and deadly school of martial arts that threatens to destroy all other schools. The players, recruited by a mysterious old monk with a bizarre fighting style, must find out what's behind the emergence of the Dragon claw and put a stop to it.
Mad Monkey vs the Dragon Claw will take the players across the entire country of T'u Lung, from the mouth of the great river Fenghsintzu to its headwaters, where they must deal with the legendary Cult of the Black Leopard-all in the name of the Mad Monkey.
Mad Monkey vs the Dragon Claw is a scenario for the ORIENTAL ADVENTURES supplement for the AD&D game. It is set in KARA-TUR, the oriental world in the Forgotten Realms. Mad Monkey vs the Dragon Claw is designed for five to eight characters of Levels 6 -9.
Duration: 2 Turns + 2 Turns/Level
Area of Effect: Caster
Casting Time: 5 Segments
Saving Throw: None
When this spell is cast the magic user is granted an extra sensory ability to know the value of items that an individual has one them. The ability allows for both cursory and in depth knowledge.
The caster will know after looking at some more for more than a few segments the approximate value of coins, gems and jewelery that the individual has on them. If the caster spends a full round in deep concentration on an individual them more knowledge will be gleaned. The caster will know the approximate value of any magical items on them as well.
The spell does not allow the caster to know the exact break down of any coins, gem or jewelry but an approximate total value. The value will be plus or minus 1% for every point of intelligence the caster has less than 24. The same will be true for magical items. The caster will not know the exact items or their individual values but an overall value.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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