"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, April 23, 2012

B10 - Night's Dark Terror

B10 is a module that I am not sure why it is in the B line and not the X line. I guess the intent is to give players something that they can cross over with. I am just of the opinion that if it is a B module it should really be a module designed for the levels the set was written for.

The module is rare enough that I did not get it when it originally came out and I when I did get around to buying it I paid more for it than I should have had to. The module is not bad from what I can tell it is just something that is priced based on rarity rather than value. I am sure the Australian copy of G1 that sold for a hundred plus dollars a few months ago is just as good as an American monochrome copy of but the prices are a little different.

I would say buy the module if you can get it for a fair price but don't over pay like I did. In the end it is a module that was well worth the cover price but not what one would have to pay for it today.

Published: 1986
Pages: 64

From the publisher:

"Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary - for the woods at niht are far worse than any dungeon.

But you are adventurers, veterans of many battles, and the call of the wild is strong. Will you answer the call, or are you afraid of the dark terrors of the night?

This campaign adventure is for characters just beginning Expert play (levels 2-4) and hurls them into the exciting outdoor world which awaits in the Expert rulebook.

With a 64-page booklet, 2 double-panel covers, a double-sided fold-out mapsheet and 120 die-cut counters, this super module provides all you need for epic wilderness and dungeon adventuring. Journey across the Grand Duchy of Karameikos in a desperate race against time and the forces of evil."


Jason Zavoda said...

Wow - No love for B10. I have always thought it was the second best low level module (the best is T1) and the best low level module for the D&D system.

To me it is the best introduction to the Mystara setting and well worth a cost of several times its original price (though some of the collectors prices for an unused, unpunched copy are extremely high.

I mean, the thing has a little goblin siege scenario included with a scale map and cardboard chits. There are wolf riding goblin clans to fight as well.

It really clicked for me as adventure adnd I loved the artwork and maps.

Wymarc said...

Not sure if this will end up being a double reply or not. It is just a module that I don't have enough experience with perhaps. I don't dislike it as much as perhaps my post came across with. It is a module I never had a chance to run. I own a SW copy I can't afford to open and use and the copy I got at a fair price has no counters. I will have to give it another look though based on your comments. Thanks for the feedback.

Havard: said...

I can only second what JasonZavoda said! This is one of my favorite modules :)

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