Different Worlds #29
The Magazine for Adventure Role-Players
World-building and Campaign Creation
June 1983
Cover price: $3.00
Cover: Alan Okamoto
* "Ringworld Preview: The Ultimate Science-Fiction Role-Playing World" by John Hewitt
* "Building the Campaign: A Literary Model" by Ken Rolston
* "DW Presents the World of: Slobbovia" by Greg Costikyan
* "Traveller: Battle-Riders vs. Battleships - The Navy Replies" by John Harshman
* "The Entebor Campaign" by David Frauenfelder & Michael Vinson
* "Godwar: How to Run a Multiverse Campaign" by Mike Sweeney
* "Pandora: Rational World Creation" by Arlen P. Walker
* "Variant Combat Rules for Call Of Cthulhu" by Paul Montgomery Crabaugh
* "Adventure By Design: Gamemastering on a Budget" by Ken Rolston
* "Advice from Rurik: RuneQuest Q&A"
* Reviews
Star Frontier (TSR)
Gangbusters (TSR Hobbies)
Starfleet Voyages (Terra Games)
* "Metal Marvels" by John T. Sapienza, Jr.
* Books and Gaming
City of the Chasch (DAW)
Servants of the Wankh (DAW)
The Dirdir (DAW)
The Pnume (DAW)
Frostflower and Thorn (Berkeley)
Frostflower and Windbourne (Berkeley)
* "Sword of Hollywood" by Larry DiTillio
* Film Review
Return of the Jedi
* "A Letter From Gigi" by Gigi D'Arn
Published by Chaosium, Inc.
56 pages.
Spell:
Soliloquy
Level: Zero
Range: None
Duration: 1 Round + 1 Round/Level or Special
Area of Effect: Special
Components: V
Casting Time: None
Saving Throw: Negates
When this spell is cast the magic user will cause all in ear shot to pay attention to them. Those hearing the caster should be able to understand the language being spoken though the caster can try and captivate those who do not understand them as well by use of mannerisms and body language.
While listening to the caster those who have failed their save will not be aware of anything else going on around them unless there is something that is significant to distract them. This spell can not be cast if there has been any sort of combat going on involving the caster and those listening to them. The saving throw will be modified by the charisma of the caster with a -1 per point of charisma over 14.
Those in the casters party will be unaffected and will be able to act without restriction. The distraction provided by the caster will allow the equivalent of a +2 to any rolls needed to perform and secretive actions.
The duration of the spell and the saving throw can be modified by the actions of the player. If nothing special is done the standard duration and saving trow will apply. If the player decides to role play out the soliloquy then the DM can extend the duration and modify the saving throw as appropriate. The duration and adjustment should only be reduced if the player really botches their speech.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
For all of you in the US and any other areas where Thanksgiving is being recognized hope you all have a safe and Happy Thanksgiving. I also hope that the reasons for thanks out number the others by more than a few.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, November 24, 2011
Different Worlds #29, Soliloquy & Happy Thanksgiving
Labels:
Chaosium,
Different Worlds,
Magazine,
Spell
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From back of book: THE EVERLASTING. . . IT'S MORE THAN A ROLEPLAYING GAME The Secret World , a daydream shadow of our reality, wait...
-
From the web: This is the ancient stronghold of Yrammag with six tower levels and five dungeon levels. It is designed for very advanced cha...
-
From the web: A deadly solitaire dungeon for 1-4 players. Designed for 1st and 2nd level characters of any class. Solo dungeon for Dungeons...
-
From the back cover: "The Free City of Greyhawk beckons. Touted as the Gem of the Flanaess, it offers excitement and adventure in th...
-
From the back of the book: In proud Nyrond, a young king struggles to pull his wounded nation from the brink of civil war. In the demonic ...
-
From the web: Your character is ready for the new DUNGEONS & DRAGONS game. Are you? You know where to start. Find the new D&D Playe...
-
From the back cover: "Lost spells and skills, artifacts and magical treatises, tidbits of history forgotten since the days of the A...
-
From the back cover: The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a stan...
-
From the back cover: Combat Isn't Everything - It's the Only Thing The masters of armed and unarmed combat, fighters and monks, ...
-
From the front cover: "You, Same "The Spade" Lonetree and your band of expediters are given the task of locating the key t...
1 comment:
And Happy Thanksgiving to you too!
Post a Comment