The Character Record Folio by Green Ronin pictured here is for the 3.0 edition of Dungeons & Dragons. There are newer version available for the two later versions of the game. This product was released in 2001 and won an Origins award.
The Record Folio is very much the son of the Permanent Character Folder released for AD&D back under first edition. It features all that was there and more. I am not sure I need to know all of this information about my characters. The product features 16 pages of record keeping goodness if that is what you want to call it.
The information below is for the newer version of the Character Record Folio that is available for the fourth edition. I am not sure that all of the items listed for the new version were present in the older one. The copy I have is packed away so I can't confirm everything. Still this gives you a good idea.
One Sheet to Rule them All!
The character sheet is the cornerstone of your Player Character in any roleplaying game. As campaigns go on, your sheet can get overloaded with abilities, magic items, powers, and notes. It is way more than one measly sheet can hold, but that's all the rulebook gives you to work with.
In 2001 Green Ronin changed all that with the d20 System Character Record Folio, which went on to win an Origins Award and provide yeoman's service to tens of thousands of gamers. Now the original and best Character Record Folio is back for 4E, updated and ready for the latest edition of the world's most popular RPG. Now you can track your character for a whole campaign and then some. Inside its 16 beautifully designed pages you'll find:
* Forms for all your powers, including those gained from magic items.
* A character Advancement Tracker that lets you see and plan your development.
* A special page for your rituals.
* A Campaign Log where you can record the details of your adventures.
* A page for your companions and another for henchmen, animals, and hirelings.
* Stats of legend, a record of your mightiest deeds.
* Interior pockets that give you a place to store handouts, index cards, and other papers.
And of course all the essentials you'd expect from a great character sheet. Doesn't your character deserve the very best?
Spell:
Syphon Youth
Level: Seventh
Range: 6"
Duration: Permanent
Ares of Effect: One Creature
Components: V,S,M
Casting Time: 6 Segments
Saving Throw: Halves/Special
When this spell is cast the magic user will cause the life energy of the creature attacked to syphon into them. In game terms this will have the effect of causing the victim to age and the caster to absorb the energy thus becoming younger. The effect from this is permanent and the morality of this might need to be considered if the spell is used by a player character.
The inital round of the spell will cause five years of life essence plus one for every two levels of the caster to be syphoned. This will have the effect of causing two points of damage for every years worth of energy pulled away. It will also heal the caster for a like amount. The victim is entitled to a saving throw and if successful, for the first round, then they only suffer half the loss and damage and the tether between the two is broken.
If the saving throw fails then the caster continues the connection and the victim will lose a like amount of life energy the next round. They are again entitled to a save and if made then the connection is broken but they will lose the full amount of life essence and take full damage though they only lose one year per every two levels and only take one point per year on rounds after the first. This continues until a save is made, the caster stops or the victim dies of old age. If the caster is in direct contact with the victim saves are made with an adjustment of -4.
The material component of this spell will be physical remnants of a ghost that was slain on the Ethereal Plane. The remains of the ghost are no used up with the casting and may be reused.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, August 30, 2011
Character Record Folio 3.0, Syphon Youth
Labels:
3e,
Accessory,
Character Record,
Green Ronin,
Spell
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From back of book: THE EVERLASTING. . . IT'S MORE THAN A ROLEPLAYING GAME The Secret World , a daydream shadow of our reality, wait...
-
From the web: This is the ancient stronghold of Yrammag with six tower levels and five dungeon levels. It is designed for very advanced cha...
-
From the web: A deadly solitaire dungeon for 1-4 players. Designed for 1st and 2nd level characters of any class. Solo dungeon for Dungeons...
-
From the back cover: "The Free City of Greyhawk beckons. Touted as the Gem of the Flanaess, it offers excitement and adventure in th...
-
From the back of the book: In proud Nyrond, a young king struggles to pull his wounded nation from the brink of civil war. In the demonic ...
-
From the web: Your character is ready for the new DUNGEONS & DRAGONS game. Are you? You know where to start. Find the new D&D Playe...
-
From the web: The House of Euklidies, a temple to Astokph the Deity of Travel and Transporter of the Dead, is asking for a group of adventu...
-
From the back cover: The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a stan...
-
From the Players' Introduction: "Your party has come through the wilderness and mountains surrounding Lindoran to seek after the...
-
From the back cover: "Lost spells and skills, artifacts and magical treatises, tidbits of history forgotten since the days of the A...
1 comment:
If the save is made, the victim just takes damage that round but does not lose years (and the caster does not gain them) correct? Just trying to make sure I understand how this works.
Is there a variant that allows you to steal youth for someone else? Maybe as an 8th level spell?
Post a Comment