"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, July 13, 2012
Birthright - The Book of Magecraft
If you intended to play Birthright I think this is an essential book to have. If you want to use the setting as a campaign without using the setting as it was intended this is just as essential to have. If you want to have book that lays out an interesting twist on the core magic system in the AD&D game to use in your game this is a damn nice book to have. If you just want something to mine for ideas connected with spells and magic this is a great book to have. I think I have made the point that for almost anyone this runs anywhere from essential to good.
Published: 1996
Pages: 128
From the back of the book:
Magic permeates the very air, earth, and sea of Cerilia - yet escapes the mastery of all but a rare few. Those who control the continent's magical energy can call upon forces incomprehensible to the rest of its inhabitants. These powerful figures are Cerilia's wizards: adventurers, advisers, and kings whose spells can affect the destinies of thousands.
This 128-page book contains everything players and Dungeon Masters need to make wizard characters more distinctive, mysterious, feared, and true to the BIRTHRIGHT setting. Inside are details on:
The secrets of sources and ley lines.
Strategies for building and maintaining a magical domain.
Spells unique to Cerilia, including new conventional spells, realm spells, and war magic.
Cerilian magical items and Mount Deismaar artifacts.
The status, philosophy, and role of wizards in each of Cerilia's spellcasting cultures.
The unique magician character class and the study of magic in Cerilia.
Near-mythical creatures said to grant boons to wizards fortunate enough to encounter them.
Warriors, priests, and rogues beware: The wizards of Cerilia have come to power!
Labels:
2e,
Accessory,
ADnD,
Birthright,
Supplement,
TSR
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back cover: "Welcome to Endier, one of the smallest domains in Anuire. Carved from the treacherous forest known as the Spid...
-
From the back cover: Did you ever wonder what a phylactery is? Do you know what the difference between a cloak and a robe is? The Magic En...
-
From the web: A classic adventure for characters from fifth through tenth level. The players are set with a riddle that references Wave, W...
-
From the back of the book: A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign, or for a campa...
-
From the web: "A super-duper-sized adventures in the Complex of Dimness, the dark reflection which shows Alpha Complex clones...
-
I can't think of a game other than D&D that captured my imagination like Shadowrun did when I first saw it. There was something abou...
-
From the back of the box: Feel the mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of you...
No comments:
Post a Comment