"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, July 9, 2012

Bob, Lord of Evil

This is a supplement to a game called Murphy's World. Sometimes you buy a game for the cover, sometimes you buy it based on past experience,  sometimes based on the reviews of others and then at times like when I bought Bob, Lord  of Evil you buy it for the title and the premise of the game. I bought this knowing that  I would never ever play it. I bought it simply to read it and to own it. I am not sure  it is possible to be a better person for owning an object, I know for a fact it isn't  but I am am a happier person having this in my collection and happier has to count for  something doesn't it. I don't want to neglect mentioning the art which is so appropriate for the system it isn't funny...well actually it is. If you want to get an idea on why it is good to own this read the  information on the publisher's site using the link below.

Link to more information

Published: 1998
Pages: 154

From the Back of the Book:

The Dark Lands, ruled by Bob, Lord of Evil, is a silly place where you can play light- hearted adventures with a techno-fantasy-horror theme. This book can be used with any  existing system of rules - you're not required to generate a new Character to visit the  Land of Bob, as Characters from other worlds can easily be brought to the Dark Lands via  a crashed spaceship, magical backfire, or interdimensional teleportation gate.  Characters could even suffer an individual or collective bout of unconsciousness and  visit Tir Nan Bob in their dreams, er... nightmares!

What's inside? Everything you need to start Adventuring!

1 comment:

Trey said...

Tir Nan Bob? Heh.