"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, July 5, 2012
Blood Dawn The Prophecy
This is one of those books that I really have no idea how it got into my collection. I know it was not a Half Price Books purchase because it has no sticker. It is possible that I just don't remember buying it individually but more than likely it was bundled with some other book that I wanted or bought as part of a huge lot. The sad part is that is all I can say about the book personally. This got bought (not sure how), scanned and boxed. Someone compared it to Fallout online but since it predates the games maybe the comparison should go the other way. For the record I have never played any of the Fallout games either.
Published: 1996
Pages: 240
Description (drivethrurpg):
In an instant, billions died. Now, sixty years after the nuclear holocaust the last vestiges of mankind crawl around in the radioactive hell that is the United States and Europe. In this desolate, post-apocalyptic world of magic, mutations, and machines, you as prophet must rebuild civilization. Out in the Waste, a bullet is worth two weeks of food, and reading and writing are illegal! Yet the fate of mankind lies in the hands of you and a few others. You cannot fail in your mission to take the Earth back from those who destroyed it.
Blood Dawn revolves around a group of Prophets (the players) who are sent out into the blasted ruins of Earth by the Underground Collective, a secret society devoted to taking the Earth back from those who destroyed it. The Prophets are a rag-tag bunch of misfits, humans, mutants, or worse, who have been selected by the Underground Collective and then "enhanced" to increase their power and survivability. The players must travel The Waste, winning its denizens over to their side, in the fight against those who live in the protected Dome cities, those responsible for the Earth's destruction.
Blood Dawn is a skill based system, utilizing a d20 as its base. Players can choose from six races to play, and equip them with a wide variety of skills and equipment to make each truly unique.
Labels:
Core Rules,
Horror,
Post Apocalyptic,
Weird
Subscribe to:
Post Comments (Atom)
Popular Posts
-
This is one of the better written D20 products i have ever has a chance to pick u[. The subject matter makes much of this possible but their...
-
This is a product by Chaosium that has been discontinued. This started as a French game released in 1992. It was translated into English ...
-
The Thunder Rift series is a line of modules that were designed to allow novice DMs and players to cut their teeth as it were. The line ha...
-
Codex of Erde is an offering from Troll Lord Games. It was released in 2001 under the D20 license for D&D 3.0. It is a campaign setti...
-
GURPS allows the GM to run all most anything provided that they have the source material for it. Steve Jackson Games (SJG) has been good abo...
-
Prayers from the Faithful is the clerics answer to Pages from the Mages. Prayers from the Faithful add a slew of new clerical spells long lo...
-
Flying Buffalo has given us two series of books that I would consider almost required DM material to own. The first of these is Grimtooth...
-
Agone is an RPG published by Multisim. They are a French company that published board and RPG games. Agone was originally released in 1999 a...
-
DDA1 Arena of Thyatis was released in 1990 and was labeled a low level module. Since this followed the other B series modules I always won...
No comments:
Post a Comment