"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, July 5, 2012
Blood Dawn The Prophecy
This is one of those books that I really have no idea how it got into my collection. I know it was not a Half Price Books purchase because it has no sticker. It is possible that I just don't remember buying it individually but more than likely it was bundled with some other book that I wanted or bought as part of a huge lot. The sad part is that is all I can say about the book personally. This got bought (not sure how), scanned and boxed. Someone compared it to Fallout online but since it predates the games maybe the comparison should go the other way. For the record I have never played any of the Fallout games either.
Published: 1996
Pages: 240
Description (drivethrurpg):
In an instant, billions died. Now, sixty years after the nuclear holocaust the last vestiges of mankind crawl around in the radioactive hell that is the United States and Europe. In this desolate, post-apocalyptic world of magic, mutations, and machines, you as prophet must rebuild civilization. Out in the Waste, a bullet is worth two weeks of food, and reading and writing are illegal! Yet the fate of mankind lies in the hands of you and a few others. You cannot fail in your mission to take the Earth back from those who destroyed it.
Blood Dawn revolves around a group of Prophets (the players) who are sent out into the blasted ruins of Earth by the Underground Collective, a secret society devoted to taking the Earth back from those who destroyed it. The Prophets are a rag-tag bunch of misfits, humans, mutants, or worse, who have been selected by the Underground Collective and then "enhanced" to increase their power and survivability. The players must travel The Waste, winning its denizens over to their side, in the fight against those who live in the protected Dome cities, those responsible for the Earth's destruction.
Blood Dawn is a skill based system, utilizing a d20 as its base. Players can choose from six races to play, and equip them with a wide variety of skills and equipment to make each truly unique.
Labels:
Core Rules,
Horror,
Post Apocalyptic,
Weird
Subscribe to:
Post Comments (Atom)
Popular Posts
-
Finieous Fingers is the self proclaimed "World's Greatest Thief". The Finieous Treasury was published in 1981 and included all...
-
From the back of the box: Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and fall of countless empire...
-
Character sheets are very much a personal taste and no one character sheet is ever going to be able to claim that it is the most beloved by ...
-
The Forgotten Realms Atlas was first published back in 1990. It was written by Karen Wynn Fonstad who had previously written/created a numbe...
-
There is not much more that I could add to what has already been said about the #7 ranked module of all time. I am actually more of a fa...
-
I think this may have been the first time that TSR created a module just to help sell another licensed product. It was released in 1984. The...
-
The Stronghold Builder's Guidebook was written for the 3e of Dungeons & Dragons but is one that can be used by a DM for almost any g...
-
One of the worst things that can happen when buying from eBay other than never getting the item is when the item is damaged or incomplete a...
-
B10 is a module that I am not sure why it is in the B line and not the X line. I guess the intent is to give players something that they ...
No comments:
Post a Comment