"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, July 14, 2012
Birthright - Book of Priestcraft
Much of what I said about the Book of Magecraft will be true for the Book of Priestcraft. If you replace the portions about alternate magic system with pantheons of deities then I could have almost used what was written again. I have often dabbled with the idea of removing clerics from the game to see what it would be like or making them a magic user specialty dealing with life magic.
It would not be a stretch to say that the format used to write up the entries for the pantheon in this book should be the format used for any similar products. It lays out the particulars of the individual deity and then provides information on the church and its operation. Next it lays information on clerics of the order and their limitation and benefits and then it repeats this for paladins of the order if there are any. It then also lists information on where temples connected with the deity can be located.
Published: 1997
Pages: 128
From the back of the book:
Priests are more than mere physicians tending the wounded and healing the sick - they are defenders of the realm, champions of their god, and the politicians of Cerilia. Whether they are ministering aid, performing diplomacy, inspiring the people, or dispersing undead legions of evil, priests command great power and authority. For the power of the Blood comes from the gods, and only their priests can make a king!
The Book of Priestcraft describes the devoted followers of the gods of Cerilia, their philosophies, tactics, and daily duties. It also details new battle and realm spells for priests, and examines the legend of Cerilian religious relics. This book further explores the investiture ceremony - the mysterious transfer of blood power from ruler to heir. And it contains advice to priest regents on diplomacy, ruling domains, waging wars, and beginning crusades. It's everything a priest must know to build an empire in Cerilia - or even to survive.
Come, don the robes of the true kingmakers of Cerilia!
Labels:
2e,
Accessory,
ADnD,
Birthright,
Supplement,
TSR
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the book: Here they are, up from the slime and in from the dark, ready to make life in your campaign just a li...
-
From the back of the book: From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerun have h...
-
From the web: The Catalog featured coated interior pages and a heavy, embossed cardstock cover. In included a fold-out calendar that coul...
-
From the web: A huge expansion for the GURPS Magic system, this sourcebook almost doubled the number of spells documented i...
-
From the web: Rifts is a multi-genre role-playing game that captures the elements of magic and the supernatural along with science fiction...
-
From the back cover: "The dark screams of the living touch not your bitter soul. "You are torn between fealty to your elder ma...
-
From the back cover: "The discovery of an evil cult in the City of Greyhawk has caused city officials to seek assistance in wiping o...
-
From the back of the book: As if the Mutazoids 2nd Edition background were not thrilling enough, the Mutazoids City Source Book adds a new d...
-
From the back of the book: Front and center! The complete range of basic human soldiery, from hard-bitten front-line warriors t...
-
From the back cover: Even in divine games of chess, the action begins with a clash of pawns. In Pawns: The Opening Move , the first suppo...
No comments:
Post a Comment