"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, April 19, 2013
C&C - Wilderlands fo High Adventure XXXI
I really don't recall where i heard about this but I remember that the review of it was such that I made a point of buying it. It may have been one of the first secondary market OSR type item that I bought. I had thought that there were and would be more of these at the time. I assumed the XXXI was an issue number. I later learned it was symbolizing the thirty-one years of Judges Guild (at that time). The material in it makes it worth picking up and it can still be found on Noble Knight's site even though they say the print run was only 310.
XXXI contains:
The complete text of the very-well received Free RPG Day product Imperial Town of Tell Qa: Northern Bastion of the Falling Empire, including 83 locations complete with NPCs, plus details on races, cultures, military defenses, local Mycretian cells, adventure rumors, recent history, and streets and market places, and a gorgeous yet eminently useable map of the town;
20 entirely new and highly detailed random encounters designed specifically for use with Tell Qa;
Complete and revised details on the Mycretians for use with the Wilderlands of High Adventure and Castles & Crusades. Designed as a major foil for the use of the Judge, the Mycretians and their lone god, Mycr, have always been among the most mysterious and interesting protagonists of the Wilderlands of High Fantasy. XXXI presents the Mycretian's motives and methods, and three entire Mycretian sects, plus the completely revised Mycretian class along with complete details on all new Mycretian gifts;
Descriptions of the Nguak and Liowan (Duck-folk and Lion-folk) races for Castles & Crusades;
XXXI is was printed in a limited edition of 310 copies.
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