"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Saturday, October 8, 2022

White Dwarf (Issue 31 - Jun 1982)

From the web:

Contents:

FEATURES

"The Town Planner" - Part 1 : Designing and Running Villages - (Paul Vernon)

"The Mad Dwarf"
A Tunnels and Trolls solitaire scenario - (Ken St Andre)

"Prior Service in Traveller"
An alternative character generation system - (John Conquest)

"Arms at the Ready"
Combining the D&D combat tables - (Lewis Pulsipher)

"Treasure Trap"
(L)FRP, live from Cheshire - a review - (Ian Livingstone)

DEPARTMENTS

Open Box - A look at some new games by independent reviewers - "Federation Space" operational-level SF board game, Traveller scenarios from FASA, "Thieves Guild I - IV, Free City of Haven" scenarios and setting for D&D (John Lambshead, Bob McWilliams, Lewis Pulsipher)

Letters

RuneRites - How to keep RQ characters on the straight and narrow - Crime and Punishment by Geoff Winn (edited by oliver Dickinson)

Starbase - How to detect starships in Traveller - Antony Cornell and Martin Barrett (edited by Bob McWilliams)

Treasure Chest - Readers' ideas for Amulets and Talismans for D & D (Dave Morrison, Arthur Woodworth, Anthony Howcroft, Peter Rasmussen) (edited by Jamie Thomson)

Fiend Factory - "In Search of a Fool" a D&D mini-adventure edited by Albie Fiore. (Monsters by Daniel Collerton, Craig Cartmell, Roger E Moore, Phil Masters)

News

Small Ads - Clubs, Help! and Classifieds


 

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