"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, October 11, 2022

White Dwarf (Issue 38 - Feb 1983)

From the web:

Features

An Introduction to Traveller - Andy Slack
Part III: Scenarios

Questworld - Oliver Dickinson and Bob McWillaims
An Introduction to Games Workshop's Questworld scenario pack

Khazad Dum! - Lew Pulsipher
Tolkien's Moria as an introductory D&D scenario

Monster Have Feelings Too - Oliver MacDonald and Graeme Davis
Also including Extracts form the Uruk-Hai Battle Manual

Departments

Open Box
A look at some new games by independent reviewers
The Traveller Book reviewed by Phil Masters
Dicing with Dragons reviewed by M L Rowland
Traitor & The Spirit Stones, multi-system Thieves' World adventures reviewed by Oliver Dickinson

Fiend Factory edited by Albie Fiore
Faerie Denizens - New monsters for AD&D by Alan E Paull

Microview edited by Mike Costello
Digital Dragons about use of computers in RPGs by Noel Williams

RuneRites edited by Oliver Dickinson (for RuneQuest)
Lords of the Spirit World by Dave Morris

Treasure Chest (D&D ideas)
A selection of spells
WALL OF ELECTRICITY (Evocation) by Terry and Gary Saul
ISOLATION (Illusion/Phantasmal) by Roger E Moore
FLAMEBRAND (Alternation/Reversible) by Tony Parry and Jerry Vaughn
BESTOW MAGIC RESISTANCE (Alternation/Reversible) by Derek Smith
EVIL AURA (Alternation) by Nick Gray

News
What's happening in science fiction and fantasy gaming

Small Ads
Clubs, Help! and Classifieds


 

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