"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, October 28, 2022

White Dwarf (Issue 73 - Jan 1986)

From the web:

FEATURES

Power and Politics by Derek Carver
Inside the Warrior Knights boardgame
The American Dream by Simon Burley
Cheesecake loose in Britain! Everything's in apple-pie order
Star Spray by Graham Staplehurst
Wet yourself playing this Middle-earth and AD&D adventure
Cults of the Dark Gods II by Andy Bradbury
Cthulhu corrupts . . . . More revelations about secret societies

DEPARTMENTS

Open Box
Exhumes Unearthed Arcana, D&D Masters and Judge Dredd Role-Playing
2020 Vision by Colin Greenland
Flicks through Back to the Future, The Goonies and The Bride
Critical Mass by Dave Langford
Looks at new fantasy and science fiction books
Letters edited by Ian Marsh
Airs readers' views and comments
The Travellers by Mark Harrison
Scrawls through space and time
Starbase edited by Bob McWilliams
Sizes up the universe
RuneRites edited by Dave Morris
Combats some old problems
Treasure Chest
Slices up magic items in AD&D
Thrud the Barbarian by Carl Critchlow
Draws on his wit and charm
Fiend Factory
Swings from tree to tree
Tabletop Heroes by Joe Dever
Shapes of things to come
Gobbledigook by Bil
Legs it to the town
Trevor's Tidbits by Trevor Mendham
Muses over the hobby news
Small Ads
Helps out those in need
Competition Page
Serves up some attractive prizes in this special feature


 

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