"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, October 13, 2022

White Dwarf (Issue 40 - Apr 1983)

From the web:

FEATURES

"Zen and the Art of Adventure Gaming"
RuneQuest in Samurai Japan - Dave Morris

"The Dungeon-Master General"
Rules for Pitched Battle in AD&D - Alan E Paull

"The Eagle Hunt"
An AD&D excursion into the assassin's stronghold for Levels 1-3 - Marcus L Rowland

"Assignment:Survey!"
A new scoutship for Traveller - Andy Slack

DEPARTMENTS

Critical Mass
A look at the latest Covenant books and others, edited by David Langford

Open Box
A look at some new games by independent reviewers:
-"Soloquest 2: Scorpion Hall" reviewed by Oliver Dickinson
-AD&D modules "C1, C2, S2 & I1" reviewed by Jim Bambra
-"Illuminati" reviewed by Phil Masters
-"Generic FRP module "Starstone" reviewed by Daniel Collerton

Letters
Readers' views, questions and comments

Runerites
Regular department for Runequest edited by Oliver Dickinson Trading as a skill in Runequest by Simon Woodward

Fiend Factory edited by Albie Fiore
"Inhuman Gods Part II" - Deities of the Demi-Men
Part II: The Gods of Firenewts, Flinds, Flymen, Frog Folk by Phil Masters

Microview edited by Mike Costello
A comprehensive RuneQuest character generation program by Nelson Cunningham

Treasure Chest (D&D ideas) edited by Jamie Thomson
A selection of magic items
- "Arrow of the Inner Planes" by Mark Byng
- "Druid's Flask" by Roger E Moore
- "Cloth of the Wind Horse" by Roger E Moore
-"Shaft of the Spider" by Jeremy Dunn
-"Wand of Locking" by Anthony Howcroft
-"Wizards Wand" by Paul Cole

News
What's happening in science fiction and fantasy gaming

Small Ads
Clubs, Help! and Classifieds


 

No comments:

Popular Posts