"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, June 10, 2013
CM2 - Death's Ride
I stated a good back when I posted about CM1 that these modules started the group I was running at the time thinking about more than dungeon crawls and running from point A to point B and accomplishing mission X. I also mentioned the inherent pitfall that came with that course of action. It never quite turned into a Game of Thrones level of intrigue and backstabbing but it did make things uncomfortable at times.
The CM modules are often looked down on for some reason. I found them to be no worse than most and better than some by far. Part of the problem I think is that they wanted to keep them adventures and at the levels these are designed for things to fight get tough and coming up with suitable adversaries and non cliched and contrived plots get tough. That being said this adventure fell into both of the latter problems to some small degree but it was still playable. It could even be used at lower levels if the players were scaled back in level and down some. It was released in 1894 and comes in at the somewhat standard 32 pages.
From the back of the adventure:
All communication with the barony of Twolakes Vale has ceased. King Ericall, worried about the security of his border and angered at the loss of tax revenues, has commissioned you, a delegation of powerful characters, to investigate.
This is not a petty problem to be solved by the armies of local nobility. Indeed, the king's forces are desperately needed elsewhere. Twolakes Vale is, after all, only a small barony on the far frontier of Ericall's domain. And yet...
The cloud is there, its nature and cause unknown. None have returned from the barony for weeks. Furthermore, the cloud is spreading, and vague reports of unrest and mysterious disappearances are starting to trickle in from nearby baronies.
Can you discover the secret of Twolakes Vale?
Subscribe to:
Post Comments (Atom)
Popular Posts
-
On Saturday I talked about a gem that had remained hidden until I happened upon it. The problem when you go hunting you end up having to tur...
-
As I may have mentioned previously my long term character has been a thief but if I had to pick a character I have always had the most inte...
-
From the back of the book: Looking for the best Sword & Sorcery product of the 1990's? This may be it. QA features: 8 Fig...
-
From the web: "The fifth book in the "Wilderness Series", danger awaits on All Hallow's Eve, Witches of the worl...
-
From the web: A historical/horror RPG set in Salem, Massachusetts in 1692. Player characters are either witches with actual magic, or lawfu...
-
There is not much more that I could add to what has already been said about the #7 ranked module of all time. I am actually more of a fa...
-
There's A Crisis at Crusader Citadel is a module written for the Villains & Vigilantes game system. It was actually the first module...
1 comment:
I rather enjoyed Death's Ride when I went though it back in the late 80s. Planning on taking my kids through it this summer.
Post a Comment