"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, June 17, 2013
Cthulhu Companion - Ghastly Adventures & erudite Lore
The "Cthulhu Companion" was released in 1983 and came in at 64 pages. This book may have the most amount of material presented in a gaming book in a content to page ratio. It contains a mix of rules, resource material and adventures. Given that it is 26 years old give or take a few months the rules information may not be so relevant unless you are playing a pure first edition game. The rest of the book is still very useful and the adventures are all worth having to use at some point and the book provides no four. Below is the content listing of the book.
Contents:
- The Cthulhu Mythos in Mesoamerican Religion
- Further Notes on the Necronomicon
- Descriptions of five different prisons
- Two new skills (photography and lock picking)
- A Lovecraftian timeline
- Descriptions of phobias
- Additional deities, races and monsters
- Excerpts from mythos tomes
- Four scenarios: 'Paper Chase' (for one Keeper and one Investigator), 'The Mystery of Loch Feinn', 'The Rescue' and 'The Secret of Castronegro'
- Poetry
- Sanity Quiz
From the back cover:
"The Cthulhu Companion is a collection of new Cthulhu mythos lore, scenarios, and rules additions to the game. From this volume the Investigators gain two new skills and a chance to encounter prehistoric monsters, find a missing uncle, stop cattle mutilations, and solve a kidnapping. The grim prisons of four continents plus new Cthulhu mythos deities, races, and monsters help the Keeper propel the Investigators to madness. Player-characters will reel from new phobias and insanity types."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: A deadly solitaire dungeon for 1-4 players. Designed for 1st and 2nd level characters of any class. Solo dungeon for Dungeons...
-
From the back of the book: Here they are, up from the slime and in from the dark, ready to make life in your campaign just a li...
-
From the back cover: "The dark screams of the living touch not your bitter soul. "You are torn between fealty to your elder ma...
-
From the back cover: "The discovery of an evil cult in the City of Greyhawk has caused city officials to seek assistance in wiping o...
-
From the back of the book: Front and center! The complete range of basic human soldiery, from hard-bitten front-line warriors t...
-
From the back of the book: As if the Mutazoids 2nd Edition background were not thrilling enough, the Mutazoids City Source Book adds a new d...
-
From the web: A huge expansion for the GURPS Magic system, this sourcebook almost doubled the number of spells documented i...
-
From the Players' Introduction: "Your party has come through the wilderness and mountains surrounding Lindoran to seek after the...
-
From the back cover: Two complete adventures in the outlands of Sartar! Specially designed for comprehensive ease of play, A...
-
From the back of the book: Any Time. Any Place. Any Background. GURPS , the Generic Universal Roleplaying System, is THE most flexible ...
No comments:
Post a Comment