"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Sunday, June 16, 2013
CoC - A Resections of Time
"A Resection of Time" is scenario for Call of Cthulhu set in the 1990s. I have gone on record as saying I prefer the 1920s as a setting and if I ever ran this I would go through the effort of making it run through that time period. The adventure has strong elements of "The Whisperer in Darkness" which might be a bit of a spoiler if you have read that tale. The book suggests it can be run in two or three night but I suspect they are selling that time short and it might maybe as much as double that depending on the group. This is not one of my favorite adventures for the game but it is still a solid one. It was released in 1997 and comes in at 64 pages in length.
From the back of the book:
"At first, the death of successful archaeologist Kyle Woodson seemed an accident, an automobile crash turned fatal. When certain medical irregularities become apparent, and then the body was quickly cremated, the case becomes much more sinister to trained eyes."
"In this adventure, the investigators are challenged by the strange case of Kyle Woodson. Inquiries will take them across the United States of the 1990s, from San Francisco, and the Sanbourne Institute of Pacific Antiquities near Los Angeles, to decaying modern Arkham. In the end, all clues lead to ancient Mayan ruins, deep in Central America."
"This 64 page scenario book can be played in two to three nights. It contains twenty-five handouts, many featuring genuine Mayan glyphs and annotated translations. Artwork includes many thumbnails, several drawings of Mayan artifacts, and a number of beautiful grey-scale illustrations. "
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