"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Sunday, June 16, 2013
CoC - A Resections of Time
"A Resection of Time" is scenario for Call of Cthulhu set in the 1990s. I have gone on record as saying I prefer the 1920s as a setting and if I ever ran this I would go through the effort of making it run through that time period. The adventure has strong elements of "The Whisperer in Darkness" which might be a bit of a spoiler if you have read that tale. The book suggests it can be run in two or three night but I suspect they are selling that time short and it might maybe as much as double that depending on the group. This is not one of my favorite adventures for the game but it is still a solid one. It was released in 1997 and comes in at 64 pages in length.
From the back of the book:
"At first, the death of successful archaeologist Kyle Woodson seemed an accident, an automobile crash turned fatal. When certain medical irregularities become apparent, and then the body was quickly cremated, the case becomes much more sinister to trained eyes."
"In this adventure, the investigators are challenged by the strange case of Kyle Woodson. Inquiries will take them across the United States of the 1990s, from San Francisco, and the Sanbourne Institute of Pacific Antiquities near Los Angeles, to decaying modern Arkham. In the end, all clues lead to ancient Mayan ruins, deep in Central America."
"This 64 page scenario book can be played in two to three nights. It contains twenty-five handouts, many featuring genuine Mayan glyphs and annotated translations. Artwork includes many thumbnails, several drawings of Mayan artifacts, and a number of beautiful grey-scale illustrations. "
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the Forward Section: So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at...
-
From the back cover: Open locks; hide in shadows; move silently; find traps. If you thought that was all a thief was good for, think agai...
-
From the web: HârnWorld is a realistic medieval environment for fantasy gaming. Using any rule system, you can now create and plan your own...
-
From the web: 4th Dimension is a very spacey-looking game with a small circular board divided into sectors each track of wh...
-
From the back cover: Clerics have long been players' favorites, but now there are new priest characters for your gaming enjoyment! Wi...
-
From the web: Instant rub-down picture transfers with classic AD&D monsters! Series 1600 Sheets 1-4
-
From the web: GLORY? MAJESTY? YOU DON'T KNOW THE DARK OF IT! Discover the multiverse! Enter infinite universes of inf...
-
From the web: A historical/horror RPG set in Salem, Massachusetts in 1692. Player characters are either witches with actual magic, or lawfu...
-
From the back of the book: Look out adventurers, they're here! This handbook describes in detail over 20 humanoid races that can be ...
-
From the web: Test of Arms is part of GDW's First Battle series. It covers post-WWII tactical engagements, with scenar...
No comments:
Post a Comment