"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, June 11, 2013

CM3 Sabre River


Sabre River was released in 1984 and is the almost standard 32 pages in length. It is a module that has an almost iconic cover. Alas that is about all that I can tell you about it based on my own knowledge. This is a module that has sat on my shelf for years and has never been used. From what I can recall it is a standard adventure trek but it has a few twists built in. I do not even know anyone that has run or played it amazingly enough. Anyone care to share their experiences with it?

From the back of the module:

You are a guest of the count, one of your allies and the strongest man in the region. Your sojourn has been pleasant, a nice change after weeks of battle. Suddenly the courtyard below your window is filled with the noise of galloping
horses. More guests?

You yawn as you look out. But these people arriving look more like tax collectors than guests. You decide to give your attention to something more interesting, like dinner.

Relax while you can, friend, because these new arrivals are about to lead you to a crimson sailor, a cozy Tower of Terror, and a river with an aching heart.

Sabre River includes a complete campaign setting, new NPCs, dungeon and wilderness encounters, and a mysterious story.



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