"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, May 11, 2013
Chill - Highland Terror
Grey mist drifts upon the water.
The mirrored surface moves.
Awakened of this presence.
Dispelling legends proof.
A beastly head of onyx
with eyes set coals of fire.
It's leathered hide glides glistening
ascends the heathered briar.
I have not had a chance to play this adventure. It is still in line with the classic horror theme of Chill. What intrepid SAVE agent would not want to take an all expense paid trip to the Scottish Highlands. The cover artwork would not have been my choice but that is a small matter. I always got more of an Inuit and Polar Worm feel from this image for some reason. In the end though all of the early Pacesetter Chill adventures are worth having.
From the back:
"Disaster erupts all around, leaving no time for reaction. Your small boat smashes into a million splinters, dashing equipment and crew alike into the cold, dark water. Choking for air, you claw back to the surface. Nearby, friends cry out in fear and pain, but the brackish water clings to your face like ink, making it impossible to see. In the distance the water churns and bubbles, boiling with the monster's unseen presence. Then, with supernatural quickness, all is quiet again. Something cold brushes past, a wisp of feeling, almost undetectable. You gasp, kicking hard into the unseen depths, but finding no sign of the dreaded thing. To think that only this morning you had all been safe. Research and caution had made many of the strange perils of this expedition almost easy to handle. The bizarre deaths, the mysterious assailants, the unearthly disappearances... all seem commonplace in the face of this new horror. A scream to the left shatters the silence. Panic-stricken, you thrash about helplessly in the murky darkness. In this last moment of lucidity you realize how foolish it was to match wits with the Highland Terror.
"Highland Terror" is a 32-page adventure for use with the CHILL game, system. Inside you'll find character cards, maps, background information and hours of thrilling role-playing fun. Be sure to look for other fine products from Pacesetter, Ltd."
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1 comment:
I actually have played this one, back in the day.
I wish I still had all of my Pacesetter Chill materials, especially the adventures. Back when I was young, and didn't realize how easy it was to adapt an adventure from one system to another.
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