"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Sunday, May 29, 2011
B3 - Palace of the Silver Princess, Shadow Assassin
Normally the color of the module or the various printing does not make as much of a difference in value as it does this particular specimen. If you are not sure what I am talking about you can find a excellent discussion on it over at the Acaeum. If you want to check out for yourself what all the hubbub is about and can't wait for one to come up on eBay (though there are two right now) ...or have $1,500 bucks to blow you can still amazingly download if from the WotC site here. I don't have a real copy of the Orange edition and most likely never will but the PDF has allowed me to compare them and I overall prefer the modified version. I did like the ability in the original for the DM to customize it more like B1 but that can be done regardless of it being built into the module. I will say that this module won't make my top 20 and it would be rare for it to make anyone's unless they don't have a large enough pool to draw from. In the end it was an average module that through fate has become one of the most storied collectibles in the industry...not this version though.
Spell:
Shadow Assassin
Level: Sixth
Range: 1/2"/Level
Duration: Special
Ares Effect: One Creature
Components: V,S,M
Casting Time: 1 Round
Saving Throw: None
By means of this spell the magic user causes the shadow of the spell's target to become a self willed entity. This spell can target any human, humanoid or monster that is visible, has a tangible form and casts a shadow. The sole purpose of the shadow will become that of killing the creature it is a shadow of.
Once the spell is cast the Shadow Assassin attacks its target with complete surprise getting a +4 bonus on their To Hit roll. It makes the To Hit roll as an assassin equal to the level of the the intended victim up to a maximum of a tenth level assassin. If this attack is successful then there is a normal percentage chance of the hit being a successful assassination as per the Dungeon Masters Guide. If it is not an assassination then then normal damage is suffered including any multiples for being a back stab. The weapon used will be what was in the hand of the victim or a dagger if none was present.
If the initial attack does not kill the victim then the Shadow Assassin will continue to fight until such time as either the victim or they are dead. For combat purposes the Shadow Assassin has an armor class of zero. Attacks from others than the victim will have no effect on the Shadow Assassin. A single successful strike from the victim will cause the Shadow Assassin to be dispelled.
This spell is accomplished by infusing the victims shadow with essence from the Plane of Shadows (the Negative Material Plane can be used as an alternate if desired). It should be noted that casting this spell more than once in any given game week will have a 50% chance of drawing the attention of other inhabitants from the plane and their wrath. If there is notice made a second Assassin will come through with it's target being the caster. The chance goes up 10% with each additional casting until one week has pased since it was last cast.
The material components of this spell are a small black cloak and an obsidian dagger. Both of these can not be of less than 100 gp in value. The spell also requires a small vial of blood from a living assassin. The blood is consumed by the casting of the spell though the cloak and dagger remain.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the web: The players characters are called upon to rescue the fair Princess Irzeena who has been kidnapped by the wizard Keridav. Her...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the web: Wizards consists of six adventure scenarios intended for mid-level player characters , each one focusing on a powerful wiz...
-
From the back of the book: As if the Mutazoids 2nd Edition background were not thrilling enough, the Mutazoids City Source Book adds a new d...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the back cover: "The dark screams of the living touch not your bitter soul. "You are torn between fealty to your elder ma...
No comments:
Post a Comment