UnderWorld is not a game based on the movies starring Kate Beckinsale or Rhona Mitra but a role playing game of subterranean urban fantasy. The game was released in 2000 by Synister Creative. There have been other games released in what I think is a new genre of role playing since then such as HEX, Dreaming Cities and Neverwhere. Most if not all of these are a direct result of Neil Gaiman's Sandman series. I know the TV show Beauty & the Beast and other stores before it had an affect but I think Gaiman brought it to the fore. The game system is good, the material is excellent but the presentation/quality is lacking. The rules themselves are very simple fitting on basically a single page and it uses a coin flip system (similar to D6 dice pool) for actions. The characters are based on Breeds (9) and then Guilds (again 9 or perhaps it was 10) in the Breed.. They then have Traits and Skills. The real gem of this book though is in the material that can be taken from it for other games. It has a good list of inspirational source materials but the real gem is the Random Adventure Seed Generator that can generate tens if not hundreds of thousands of possible adventure combinations. The game might best be served as source material for a LARP but if you are a fan of the Beauty & the Beast TV show or the Sandman comics you want to look at this.
Spell:
Pyrokinetic Force
Level: Fourth
Range: 1"/Level
Duration: Concentration
Ares Effect: 1/2"/Level
Components: V,S
Casting Time: 3 Segments
Saving Throw: Halves
By means of this spell the magic user is able to generate a field that causes the molecular bonds of all objects in the area of effect to become agitated causing the generation of heat. On metallic objects this will have the same effect as a Druid's Heat Metal spell with the same time frame and effects. Non-metallic objects will also be affected by this spell as well though. There will be a two round delay for the effect to occur but then items will be affected as if they were flammable objects that had come into contact with an ignition source.
Living objects in the area of effect will also be affected though in a slightly different way. Living beings will after three rounds begin to take damage. The damage will begin at 1d6 and then will increase by 1d6 per round. The damage max out at 10d6 after thirteen rounds in the area of effect. The effect will then continue at that level for as long as they stay in the area of effect.
Normal non-living objects in the area of effect are not entitled to a saving throw and will suffer the full effect of the spell. Magical items are entitled to a saving throw and will make the save vs. Magic as a magic user of the same level as the items own. There is a bonus of +2 to the save in addition of to any others that it might be entitled to. Items without an owner will save as an eighth level magic user. Items which make their save will be unaffected by the spell. Beings in the area of effect that make their save will only take half damage. The save is only rolled for once and applies for the entire time in the area of effect. If an item or creature leaves the area of effect and is out of it for more than three rounds and then reenter the process starts again with new saves.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Wednesday, May 25, 2011
UnderWorld - Urban Fantasy, Pyrokinetic Force
Labels:
Gothic,
Horror,
Rulebook,
Spell,
UnderWorld,
Urban Fantasy
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