Wednesday, May 11, 2011
Permanent Character Folder, Cassandra's Growing Snowball
Cassandra's Growing Snowball
Duration: 1 round/level
Ares Effect: 2" Path/level
Casting Time: 3 segments
Saving Throw: Special
When this spell is cast it brings into being a snowball that appears at the casters feet. The snowball will then begin rolling in the direction that the caster desires. The snowball will grow rapidly as it rolls. Growing to a 10' diameter withing hte first 30' it rolls and will continue to grow at a rate of 1' for every 10' it rolls to a maximum of a 20' diameter.
Any who are in the path of the snowball must make a save versus their dexterity. Those who fail this save will be picked up by the snowball and will continue along with it as it moves. Those who make their save are assumed to have gotten out of the path of the snowball in time.
The snowball will continue to roll along at a rate of 20' a round plus 5'/level of the caster. The snowball can pick up any number of passengers during it's journey. The caster controls the path and speed of the snowball through concentration. If concentration is lost or stopped the snowball will continue along the path it was on and maintain the same speed.
If the snowball does not run into any barriers before the expiration of the spell then those creatures trapped in the snowball will be required to spend 2-8 rounds digging themselves out of the snowball. If the snowball does encounter an obstacle then all will be immediatly freed but will be stunned for a period of 3-6 rounds due to the effect of the impact. Those stunned will be unable to perform any actions other than defending themselves while in this state.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
From the web: . . . And whether these heroes are the costumed, super-powered type, the neighborhood fireman, or the Special Fo...
Chill was originally published by Pacesetter and then picked up by Mayfair. The edition pictured is the Mayfair edition though I have the ea...
From the back cover: The most powerful and comprehensive fantasy role-playing system is now even easier and more fun in the tho...
From the back cover: "The New GAMMA WORLD game! A rainbow of flickering colors dances across the night sky. Turning, you sh...
From the back cover: Within this volume are 16 dark lords and ladies, each a prisoner of Ravenloft. Some are new to the setting, yet a...
From the back cover: Snake Pipe Hollow is a large flexible RuneQuest scenario book, designed to supply dozens of adventures for a ...
From the back cover: After countless millenia, A DARK POWER AWAKENS. You have been summoned to appear before your king, who was once...
From the web: Table of Contents: Editorial, Greg Stafford Pavis Notes, New Monsters, Steve Perrin Sartar High Council, Greg Sta...
Every game will end up having them though players don't really have to have the. Some of the best ones are actually homebrew creations...
From the Publisher Site: "Remember the good old days, when adventures were underground, NPCs were there to be killed, and ...