The Permanent Character Folder is an item thta I have never used byt have always had goo intentions of doing so. The idea is good and it would allow you to keep track of things about your character better. In the end I guess I am just not that much of a record keeper. The art work is amazing on the cover and is possibly one of my favorites of the early accessories from TSR. This was actually a hard item for me to relocate when I needed to find it again for my collection. I am assuming it is one of those item that people used and even though it had a good print run it may be scarcer than expected. Mostly for completists I guess.
Spell:
Cassandra's Growing Snowball
Level: Fourth
Range: 3"
Duration: 1 round/level
Ares Effect: 2" Path/level
Components: V,S
Casting Time: 3 segments
Saving Throw: Special
When this spell is cast it brings into being a snowball that appears at the casters feet. The snowball will then begin rolling in the direction that the caster desires. The snowball will grow rapidly as it rolls. Growing to a 10' diameter withing hte first 30' it rolls and will continue to grow at a rate of 1' for every 10' it rolls to a maximum of a 20' diameter.
Any who are in the path of the snowball must make a save versus their dexterity. Those who fail this save will be picked up by the snowball and will continue along with it as it moves. Those who make their save are assumed to have gotten out of the path of the snowball in time.
The snowball will continue to roll along at a rate of 20' a round plus 5'/level of the caster. The snowball can pick up any number of passengers during it's journey. The caster controls the path and speed of the snowball through concentration. If concentration is lost or stopped the snowball will continue along the path it was on and maintain the same speed.
If the snowball does not run into any barriers before the expiration of the spell then those creatures trapped in the snowball will be required to spend 2-8 rounds digging themselves out of the snowball. If the snowball does encounter an obstacle then all will be immediatly freed but will be stunned for a period of 3-6 rounds due to the effect of the impact. Those stunned will be unable to perform any actions other than defending themselves while in this state.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
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