The Conspectus series was released in the middle of the 1990's by TSR as a means to let people know about the various game worlds that they published for. I do ot recall where i picked them up...if it was at a FLGS or at conventions. They were all really nice but I think the best of them was probably the one released for Birthright. Other than the Mystara setting I am not sure any other setting has received as well done write ups as the Birthright setting has. The Conspectus gave us not only a poster sized map of the realm but also supplemental information about the realm. This along with all of the other items in the Conspectus line are worth picking up.
Spell:
Mass Teleport
Level: Seventh
Range: None/12"
Duration: Instantaneous
Ares Effect: Special
Components: V
Casting Time: 6 segments
Saving Throw: Special
Through the use of this spell the caster is able to teleport a variable number of creatures or beings to a location of their specification. The number of creatures that the caster can teleport depends on how the spell is being used.
If all of those to be affected are in contact either directly or through a chain of contact then the number is limited to all that can fit within a 1" diameter of the caster provided they are in contact and willing to be teleported. If the spell is being used at then the number affected is equal to one person/being for every two levels of the caster. Those who are not willing participants in the teleportation are entitled to a save and if this is made they are unaffected.
The weight limits that exist on the singular version of this spell exist per individual in this version as well. The effect is measured per person and not as a group so any excess allowance is not carried over to others.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, May 17, 2011
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: The Catalog featured coated interior pages and a heavy, embossed cardstock cover. In included a fold-out calendar that coul...
-
From the back of the book: Here they are, up from the slime and in from the dark, ready to make life in your campaign just a li...
-
From the back of the book: From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerun have h...
-
From the web: Rifts is a multi-genre role-playing game that captures the elements of magic and the supernatural along with science fiction...
-
From the web: A huge expansion for the GURPS Magic system, this sourcebook almost doubled the number of spells documented i...
-
From the back cover: "The dark screams of the living touch not your bitter soul. "You are torn between fealty to your elder ma...
-
From the back of the book: Front and center! The complete range of basic human soldiery, from hard-bitten front-line warriors t...
-
From the back of the book: As if the Mutazoids 2nd Edition background were not thrilling enough, the Mutazoids City Source Book adds a new d...
-
From the web: A deadly solitaire dungeon for 1-4 players. Designed for 1st and 2nd level characters of any class. Solo dungeon for Dungeons...
-
From the back cover: "The discovery of an evil cult in the City of Greyhawk has caused city officials to seek assistance in wiping o...
No comments:
Post a Comment