"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, October 11, 2011
R1 - Player Character reference Sheet, Puddle Jumper
Another what might be called a lazy post but I need to work through all the stuff.
One of the reoccurring items for almost all games is the Character Sheet. For some these are simple sheets of notebook paper or printed forms from online. For others they are items that have to be just so. Character sheets are a personal preference to many and I am ashamed to admit that is me. I prefer a utilitarian sheet more than something fancy.
The Castle & Crusades Player Character Reference Sheets (R1) fall very close to the utilitarian. There is some what I would call fluff but not much. The sheets seem to be designed after the orangish first edition AD&D sheets in some way. They are groups in classes which were arranged by primary attribute. I am going to say that if you want a character sheet and are playing C&C this is something you will want. The first printing of these were nice because the included Equipment List corrected many series errors in the Encumbrance Values for items from the first edition rulebook.
From the back of the book:
"The Castles & Crusades Character Reference Sheets were created with the player in mind. With these reference sheets in hand, a player should be able to easily track and reference all a character's necessary statistics equipment and notes making play easier, more enjoyable and exciting."
The Character Reference Sheets Contain six different types double-sided character sheets. Each type derived from an attributes and their associated classes; The Fighter/Ranger (Strength), Wizard/Illusionist (Intelligence), Cleric/Druid (Wisdom), Rogue/Assassin (Dexterity), Barbarian/Monk (Constitution) and Knight/Paladin/Bard (Charisma).
"Also included is the latest Equipment List for Castles & Crusades."
Designed to facilitate attribute check rules system, these sheets include room to record all the character's vital stats from Hit Points, Armor Class, to weapons used and spells known. On the front of each sheet is hand list of your classes' abilities and room to record your racial abilities. Plenty of room is given for what's important to your character and to the game. Record your equipment, keep up with how much ammunition you've used, how much food and water you have left. There is room enough left over to describe your character and give a brief background.
Spell:
Puddle Jumper
Level: Third
Range: Special
Duration: Instantaneous
Ares of Effect: 1" Radius
Components: V,S
Casting Time: 1 Round
Saving Throw: None
Note: This spell is a variation of Fire Walk but is centered around water.
This spell will allow the magic user and others to travel between two locations in an instant. Both locations will need to have some body of water present. The size of the body and if it is naturally occurring or man made (even s largish puddle will work) present in either location will not be important and they need not match.
The travel between the two points will be handled differently depending on how the caster is using the spell. If the caster knows the location of the destination body of water the distance between the two can be up to one mile distant.
If the caster does not know the location of the secondary water then distance will be limited to 300 yards (90"). The caster will have no information about the area surrounding the destination. The DM should map out all the open water locations in the area of effect with no other information except dots. The caster can then pick any one of those in range and that is where the group will appear.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: 4th Dimension is a very spacey-looking game with a small circular board divided into sectors each track of wh...
-
From the Back of the Book: This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragon...
-
From the back of the box: Dragonstar Rising presents the fascinating story of the early years of the Seven Worlds. The background and his...
-
From the web: Swords and spells was never officially labeled as a supplement for the D&D game, but it was nonetheless intended as the f...
-
From the publisher: The monsters in a fantasy horror campaign are very different from the normal AD&D game vampire and ghosts. There...
-
From the box: Welcome to the exciting universe of the far future! Who knows what the future holds? With Traveller , you can find out as ...
-
From the publisher: "Welcome to the exciting world of high adventure, role-playing games. Let your imagination run wild through an a...
-
From the back cover: What is that? You want more monsters for your AD&D 2nd Edition game? Then this packet is the answer! You'll fin...
-
From the web: At last! Complete in one catalog, all the finest merchandise Faerun has to offer is presented by that enterpr...
-
From the side of the box: Wizards, priests, and other characters who carry a small arsenal of magical items can not keep all the operator...
No comments:
Post a Comment